HIT
Enemy Attack
Weapon and Body Attacks
A hostile creature in position to fight attacks the player during its combat step. Many creatures attack two or three times in one turn. If a roll succeeds, the player takes damage after defense, dodge, armour, and resistances have done their work.
Each blow strikes one body part. Resistance from worn armour, boots, gloves and the like counts only on the parts that piece covers. Resistance from race, mutations, rings, amulets, runes, companions, potions and spells counts wherever the blow lands.
A counter attack after your own strike, or an attack of opportunity as you leave, is always a single attack.
Archers and other human or goblin shooters may spend a turn taking aim instead of firing. Their next shot is more accurate, and the enemy's card shakes while a crosshair closes in on yours. The log says when an enemy takes aim and when it fires the aimed shot.
MAG
Enemy Spell
Spell Damage
Some enemies threaten the player through magic rather than a simple weapon strike. Enemy spells can carry elemental damage, bypass the assumptions of ordinary melee range, and make magical defense matter. A spell meets every point of resistance shown on the character sheet.
STS
Side Effects
Stun and Secondary Effects
Hostile actions can do more than remove health. Stun, elemental pressure, and other secondary effects can make the next turn worse even when the immediate damage looks survivable.